AI Insights · Timothy · July 2022
Top 5 Cooking Games in Europe for Q2 2022
Discover the performance of the top 5 cooking games on a unified platform in Europe during the second quarter of 2022, based on data from Sensor Tower.
In the second quarter of 2022, the top 5 cooking games on a unified platform in Europe showcased intriguing trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Fill The Fridge! by Rollic Games witnessed significant fluctuations in its weekly downloads, starting from around 819K in late March and experiencing a dip in late April with 558K, before bouncing back to end June with approximately 861K. Revenue saw a peak of roughly $6.9K in late March, gradually declining to around $3.4K in early May, and then stabilizing around the $5K mark towards the end of June. The app's active users showed a steady increase from 2.1M in late March to nearly 2.7M by the end of June.
Good Pizza, Great Pizza from TAPBLAZE maintained a consistent weekly download rate, fluctuating between 177K and 265K throughout the quarter. Revenue remained relatively stable, averaging around $4K weekly, with a slight peak of $4.9K at the end of June. Active users showed a positive trend, growing from 829K in late March to over 1.1M by the end of June.
Sandwich Runner by DWANGO Co., Ltd. experienced a decline in weekly downloads, starting from 401K in late March and dropping to about 120K by the end of June. Despite the decline in downloads, the app maintained a steady number of active users, fluctuating around the 1.3M mark throughout the quarter.
Toca Boca Jr by Piknik exhibited stable weekly download numbers, ranging between 149K and 193K. Revenue remained fairly consistent, averaging around $2K weekly, with minor fluctuations. The app's active users showed a slight decline from 1M in late March to approximately 889K by the end of June.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. saw a steady decline in weekly downloads, beginning at 226K in late March and decreasing to around 99K by the end of June. Revenue also followed a downward trend, starting at $155K in late March and dropping to about $124K by the end of June. Active users saw a gradual decline from 1.3M in late March to around 1M by the end of June.
For more detailed insights and data on the performance of these top cooking games, visit Sensor Tower.